project based learning

Teaching Plant Classification

From Dichotomous Keys to AI: A Modern Guide to Teaching Plant Classification in STEM Education

Plant identification has long been a fascinating and essential part of ecological studies, connecting students to the natural world while fostering critical thinking and observation skills. Traditionally, tools like dichotomous keys have helped students unravel the complexities of plant classification, aligning seamlessly with NGSS standards.  However, as we move further into the 21st century, it’s […]

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Teaching with Vincibot

Empower Young Scientists: Teaching Computational Thinking with VinciBot

As educators, we’re often tasked with introducing complex concepts in ways that are accessible, engaging, and relevant to our students. Recently, I was asked to help explain computational thinking and how it can be incorporated into the classroom to enrich student learning. Computational Thinking (CT) isn’t just for computer scientists—it’s a problem-solving approach that can

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Reading Beyond Books

Creative Ways to Celebrate ‘Get Caught Reading’ Month Beyond the Books

May is a special time in the educational calendar. Not only is it Teacher Appreciation Month, a period to celebrate the hard work and dedication of educators everywhere, but it also marks “Get Caught Reading” Month. This unique celebration offers an excellent opportunity for teachers to foster a love for reading among students, an endeavor

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Immersive Learning for a New Era

Immersive Learning for a New Era: The Future of Education and Industry

Immersive learning technologies have become an integral part of modern classrooms, revolutionizing education and industry. As a classroom teacher, it’s essential to stay informed about the latest advancements in educational technology to provide the best learning experiences for students. Augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies are already transforming the way

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Augmented Reality in Education

Advancing Education with Augmented Reality (AR)

Augmented Reality (AR) is an innovative technology that offers educators and students an immersive, interactive learning experience. Studies show that when implemented properly, AR/VR can dramatically improve educational outcomes in core content areas and future-ready initiatives. Most AR/VR solutions are not designed for the educational market, so while they may provide a few really great

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Computational Thinking Article with resources

Computational Thinking: NOT just another ‘buzzword!’

From computational math to computational biology, to Harvard University’s Computational Science and Engineering Program, providing young people with access to quality computer science (CS) education is increasingly seen as an urgent priority for public school systems across the U.S. and around the globe. While expanding CS education is expected to directly benefit students, promote sustainable

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