Play Through a Supermarket Adventure
KaiBot Market Math is a UDL-inspired learning system that places math at the center, with coding support as a scaffold—not the other way around. Through tactile, magnetic tiles students build their supermarket layout, navigating aisles, comparing prices, and solving real-world math tasks. The blend of physical play, narrative, and optional digital scaffolding helps diverse learners engage, persist, and succeed. Learners grapple with number sense, addition, subtraction, place value, and decision-making in context: “Which items can I afford?” “How many more cents do I need?”
KaibotMarket Math engages K–3 learners in an imaginative supermarket adventure where they explore essential math concepts—counting, addition, subtraction, and money handling—while applying them to real-world scenarios like budgeting and shopping. Its open-ended, inquiry-based design supports core curriculum goals and allows educators to differentiate instruction for inclusive, hands-on learning. As students progress, they can program a KaiBot robot to traverse the store, read coded tiles, and automate parts of their shopping routes.
Teachers benefit from an integrated approach: the storybook, activity cards, and scaffolded tasks reduce prep time while promoting coherent, differentiated lessons. The optional app extension deepens student engagement and allows seamless transitions between screen-free and digital modes.
What’s Included in the Box
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Market Math Magnetic Tiles: 9 pieces to build a supermarket layout
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Activity Cards / Challenge Cards: screen-free math & coding tasks
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Storybook: Supermallow and Grouchy Ginger’s Market Math Adventure (teacher read-aloud)
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Optional Digital App Access: for further engagement and scaffolding
Curriculum-Connected, Grant-Ready Learning
Aligned with Common Core Math Standards and CSTA K–12 Computer Science Frameworks, Kaibot Market Math integrates seamlessly into early STEM, math, or cross-curricular initiatives.
Its Universal Design for Learning (UDL) approach supports diverse learners through multimodal engagement—visual, tactile, and narrative-based.
This resource qualifies for funding under STEM, Title IV-A, ESSER, and 21st Century Community Learning Center programs, offering a measurable, standards-based impact that fits district innovation goals.
Ideal For:
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Elementary and middle school STEM labs
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After-school coding clubs
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Teacher resource centers and district lending programs
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Makerspaces and mobile tech classrooms
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Robotics camps and competitions
Visit the KaiBot Apps & Portals page to access coding platforms, teacher dashboards, and student tools—all in one place for seamless classroom use.